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- define the related sw component affected by changes
- define the interfaces (details discussed between those who change the components)
- define which tasks require a real HW and which ones can be deployed on emulator (which part of the code is HW dependent)
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# | Summary | Due Date | Content Work Packages | Details Comments | ||||||||||||||||
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1 | running demo on real HW
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2 | Full Audio Path on real HW
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3 | Selected Functions partitioned on HW
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# | Summary | Due Date | Content Work Packages | Details Comments |
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1 | Multiple devices management |
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2 | HW acceleration Emulation |
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Components overview | Host and emulator interactions |
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raw streams | Raw Stream Extraction(multizone audio, etc.) todo: detail it + use case
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Input and Control of external streams(microphone, or external player) todo: detail it + use case todo: be more explicit and clear about for example what is "external"
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13 | Bluetooth Device Integration in Android System.As a user I have a BT headset (with speakers, microphone, control buttons, or even the car itself, etc.). I should be able to use it in an Android System.
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08 | Ensure measurability of full audio path latencyAs a user I would not want my audio connection to be delayed. Each delay measure will be split in modules, which module brings which delay, eg (Bluetooth delay, mixing delay, routing delay,...)
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Offloading to external speakers or loopback to Android.(offloading examples, codecs MPEG,MP3, DSPs, transport e.g. AVB)
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09 | Offloading use case : Forwarding Multi-Channel audioefficiency by keeping
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