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  1. Central Data Service playground proposal

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  1. Artifact design methodology (simplified)


Tip
titleFormulating the design problem

Improve (or solve) a <problem>
by designing an <artifact>
that satisfies <requirements>
in order to achieve <goal(s)>

Fundamental components of an artifact design

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titleProblem

Tip: Specific issue or challenge that requires a solution or improvement.

  • A neutral playground to investigate internals of data services. In the context of data-centric architectures for example.
  • A neutral playground to investigate, illustrate and disseminate combining data services and the Covesa eco-system with other parts of the vehicle and off-board. For example, to demonstrate how VSS data can be used with VISS for newcomers.
  • Repeated use of shared terminology, patterns and tools leads to quicker understanding in discussions, shared costs in development and can lead to quicker outcomes.
    • Jump from 'what is the box' to 'how are we using the box' for example.
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titleGoal

Tip: Ultimate objective(s) that a solution aims to achieve, typically formed by the stakeholders' desires. In the context of COVESA, the goal of an artifact is inherit from the general COVESA goals defined as an alliance. In other words, each artifact will represent (minor or major) steps towards an ultimate goal.

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